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Rubenstein's Revenge


Rubenstein's Revenge
Rick Rubenstein invented this trick, he gave it the name "revenge" to remind the complex puzzle "The Rubik's Revenge" (Rubik's Cube with 16 elements face). This trick is a rather complex alternative of the Mills' Mess, even if at first sight it seems distant about it. It should be made without jolt and with relaxation so that it is a good effect, if not it appears completely disordered. Some say of it, that it is the cream of the cream and that it is to the Mills' Mess what Mills' Mess is with to the cascade. I hope to prove to you in any case, that it is not as complex as it appears; the use of the siteswap will be to us of a great recourse. I encourage you to consult the explanations of the siteswap before starting here.

Of course, you must be solid with the Mills'Mess before to try the "revenge".

Stage 1    Stage 2    Stage 3


Stage 1 : first of all a little "math" (not! do not leave....)

The rate/rhythm of Rubenstein's revenge is an extension of Mills' Mess rate. Here, the siteswap will help us to understand the trick.

Animation
siteswap
Some comments
3 3 3 3 3 3 3 The notation siteswap for Mills' Mess is 3. (the blue ball is launched under the arm)
 3    3 3 3 3 3
 5    3 3 5 3 3
 522 3 3 522 3 3
In the "revenge" the throw under the arm (blue ball) is higher, we replace this throw of 3 by 5; in this case so that the siteswap sequence remains valid it is necessary to add two 2. A throw of 3 is replaced by 522.

 

5 2 2 3 3 5 2 2 3 3

5: ball blue
2233: red balls
 

The easy way of "revenge" is to use with talent these "22". I point out that notation "2" indicates that the ball is not launched but remains in the hand. "22" indicates that the left hand and the right hand hold each one 1 ball without the throw. It is during this dead time, that the juggler will perform an orbit, before starting again the balls with a siteswap of "33".

Stage 2 : study of the orbit

If you understood the explanation of stage 1 well, you can note that the difficulty is the realization of the orbit.

Animation
To note!
Some comments
 2233 2233 2233 Right arm top, to start the orbit (direction of the watch's needles, seen of the juggler); as soon as that blocks throw the balls with right hand in first then with left hand. The catch does not have real importance, perform correctly the orbit and the 2 throws.
Important! after the orbit, it is the botton arm which launches first. The same thing, but on the other side. Left arm on top, this time the orbit is in the reverse direction of watch's needles, after we launch with left hand and with right hand.
To continue to the following stage, it is necessary to have these 2 perfectly orbits.They are the keys of Rebenstein's Revenche.
Stage 3 : we add the 3rd ball...
Animation
To note!
Some comments
Start with Mills' Mess, as soon as you launch higher under the arm you can start your "revenge"  we launch the ball (blue) under the arm higher than Mills' Mess, then we connect with the orbit described at stage 2. At the end of the orbit, the sequence is natural, because we're in a situation of Mills' Mess, then we can continue with the other side.
If you prefer to start  the trick in cold-start, cross arms (2 balls in the hand of the lower part) and begin with launching one of the 2 balls high then connect the orbit.


 Good work!!!

(animations made with the excellent software JuggleAnim of Jack Boyce)



JugleAnim is a software (based on applets java) of generation and animation of juggling tricks, written by  Jack Boyce which is a researcher in physics of the university of Berkeley, impassioned juggling.


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